To export MakeHuman characters with an animation friendly and game optimized rig, that also includes eyelid control, download and install the Unity Rig export option from the MakeHuman community website.Download and install MHX2 file exchange format into MakeHuman and Blender using the instructions included in the download from his website. ![]() This initial post will focus on a workflow we developed with help from Why this workflow instead of the one published on the MakeHuman Wiki? Because this is the only workflow that we've discovered that maintains the available facial BlendShapes, and leverages an efficient but highly animatable armature with eye, eyelid, and jaw bones. This discussion forum is intended to be a collection of tips and tricks for successfully importing these models into Unity. MakeHuman is an open source tool for creating 3D characters.
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